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Full Version: Editor events for when HDA finishes cooking?
Root » Houdini Engine for Unreal » Editor events for when HDA finishes cooking?
rendereverything
Is it possible to somehow have an editor event firing when HDA has finished cooking? I have a custom BP that needs to be updated whenever HDA is re-generated and currently I do it manually, but it would be cool to automate that.
rendereverything
I see there is a public API mentioned in docs. How do you access it? I can't seem to find GetHoudiniEnginePublicAPI BP node in editor blueprints. Also I can't find mentioned python and c++ code examples in Houdini Engine folder
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