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Full Version: Why are input GameObject referenced by name?
Root » Houdini Engine for Unity » Why are input GameObject referenced by name?
ncreation.fuller
This seems like an odd design choice. Rebuilding a houdini asset appears to lose references to Unity GameObjects and find other objects with the same name.

Before rebuild:



After rebuild:

anthonyt2
Sounds like a bug to me. I'll get back to you after investigating.
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