We’re having some issues with vellum in Houdini engine for Maya.
Running 5 sim substeps with the playback set to int frames results in a good simulation with resolved collisions.
Running 5 sim substeps with playback set to 0.2 step gives us very different results with collisions looking like they’re not working and pin to anima drifting off.
So it looks like maya isn’t feeding Houdini engine the correct subframe geo.
Any tips?
Thanks
Christian