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Ujjawal
there is no info about min max pivot or min max position data when exporting a rbd simulation into vat texture for unity this is the only data it contains.[
{
"Axis System": "Left-Handed Y-Up",
"Bound Max X": 10.399999618530273,
"Bound Max Y": 6.299999713897705,
"Bound Max Z": 8.469999313354492,
"Bound Min X": -8.302477836608887,
"Bound Min Y": -0.9009999632835388,
"Bound Min Z": -8.899999618530273,
"Houdini FPS": 24.0,
"Name": "VAT",
"Two Position Textures": 0
}
]
what am i doing wrong?
MaiAo
Ujjawal
there is no info about min max pivot or min max position data when exporting a rbd simulation into vat texture for unity this is the only data it contains.[
{
"Axis System": "Left-Handed Y-Up",
"Bound Max X": 10.399999618530273,
"Bound Max Y": 6.299999713897705,
"Bound Max Z": 8.469999313354492,
"Bound Min X": -8.302477836608887,
"Bound Min Y": -0.9009999632835388,
"Bound Min Z": -8.899999618530273,
"Houdini FPS": 24.0,
"Name": "VAT",
"Two Position Textures": 0
}
]
what am i doing wrong?
Hi there, please make sure you have upgraded to the Unity shader package we provided, accessible via the VAT node Real-Time Shaders tab. The guides inside have detailed information. Long story short, VAT3 changed the required material parameters. But those parameters are auto-filled for Unity when the node exports the .mat file. The only catch is the Unity version has to be 2021.2+.
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