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Full Version: [Question] - Accessing a mesh collider from an input
Root » Houdini Engine for Unity » [Question] - Accessing a mesh collider from an input
Twirlbound
Hey all,

I'm struggling to find if there is a built-in way in which I can access the mesh collider from a Unity_Mesh input?

Have a good day!

Ilia
anthonyt2
Hi, I just checked and surprisingly we don't have a way to import colliders in Unity out of the box. I'll add it as an RFE to add it as an option. As a workaround, just use a mesh input and then set it to a "collision_geo" group.
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