Hi,
Please help me … :cry:
I am having to switch over from maya to houdini. I am very experienced with maya and I have done just fine with the basic tutorials with houdini but I am getting a bit overwhelmed or frustrated, I must admit, in just trying to translate 3d sthings I would do in maya for their equivalents in houdini ;
Is there anyone else there that knows both softwares and can point me to the correct terms or methods in Houdini for doing ;
clusters
freeze transformations
goalPP
particle i.d. and expressions
poly average
snap to vertice
blendshape snapshot
point, orient and parent constraints
So many others …. but these are the ones that are really stopping me in my tracks at the moment in translating things from maya.
thank u