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Root » Houdini Indie and Apprentice » Blast intersecting primitives
Haruko
Hey I think this is an easy one, but I cannot find the best approach to do this.

I have two objects, a group of cylinders and a grid. My goal is to detect the cylinders that are colliding with the grid and be able of blasting them ( only the colliding ones).

I tried with the intersectanalysis SOP but it only give me back the collision points not the colliding primitives.

Can anyone help me ?
Konstantin Magnus
Hey, unless your real case is 3D, you could just try packed primitives along with the distance from geometry-node.
Haruko
I think I can deal with it!

Thank you Konstantin
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