What i would like to do is a solid head made up from nurbs patches from a curve network. Not sure how to do this though. Ive tried Skin/Sweep/Bridge/Rails/ and i tried to Join curves and most op?Ls i can think of.
Questions i ask myself is..
Should i make new curves between those areas ( on the profile ) that i want skins..or could i use the existing head profile curve and cross skin/patch from specific selected areas of the curve?
–see image/file for head iam working on!!
Should i weld vertices/fuse points in order to being able to patch it? similar to make a primitive and skin it?
In lightwave you can make polygon areas from spline curves called “Make Spline patch” and 3dmax its pretty much the same workflow.
Iam thinking maybe i could make a couple of nurbs skin areas from the curves then paste them together. If you read 3Dworld mag issue nr5 nov 2000 they had a nurbs head tutorial with lip sync that is pretty much built the same way. But they do not get into detail on how they actually connects the curves for building the skin.
Ok. I hope that is clear enough Any hint/tips about nurbs modelling in houdini is warmly welcome.
Thanx
/Micke
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Houdini6 apprentice file