I have been looking into using PDG for an upcoming project and wanted to see if anyone has experience using it to assign random textures to geo? The basic idea would be as follows:
- load in a piece of geo
- assign a shader
- use PDG to random swap out diffuse textures from a directory i.e. diffuse_a, diffuse_b, diffuse_c etc
- output each geo/image as an individual file with varied diffuse textures
So in the end, I would get three pieces of geo, each with a different diffuse texture. Is this something that PDG could potentially help with?