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Full Version: Heightfield to Unity terrain rotated
Root » Houdini Engine for Unity » Heightfield to Unity terrain rotated
reform
Hi!
I'm trying to learn how to build terrains in Houdini using mapbox, and then be able to use them as assets in Unity using the engine.
One thing I've not got my head around is the fact that when I do this, the terrain heightfield appears to be rotated in relation to what it is in Houdini. This results in the rgb being rotated 90 degrees to the actual terrain, and then any objects I create in houdini (eg buildings being based on osm) also being rotated 90 degrees to the actual heightfield.
I can't figure out how a) to fix the terrain rotation on export from houdini b) how to rotate the uv/rotation of the heightfield map in Unity.
Has anyone else had rotation issues when importing houdini HDA's containing heightfields in to Unity?
Thanks in advance for your help!
anthonyt2
Hi, it's a bit hard to understand without a solid example. Can you provide an example file for me to take a look at?
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