Is the MaterialX blur broken? I can't get it to blur anything.
https://www.materialx.org/assets/MaterialX.v1.38.Spec.pdf
Convolution Nodes
Convolution nodes have one input named "in", and apply a defined convolution function on the input
stream. Some of these nodes may not be implementable in ray tracing applications; they are provided for
the benefit of purely 2D image processing applications.
● blur: a convolution blur.
jsmackI didn't see anything in the spec that suggests that, but I could have missed it.
I wonder if use immediately following an image node could be interpreted as texture blur.
jsmack
I wonder if use immediately following an image node could be interpreted as texture blur.
Andy_23
Yes it should. I remember an early Arnold shader, that did exactly that. Worked with textures and procedural noises. It was quite expensive though