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jason_iversen
Hi Labs,

I've been seeing in the news that Meta has moved 12m+ Oculus Quest2's into the market (I myself got one) and was wondering if there was any chatter or demand around providing OpenXR support for Houdini? It may lend itself to workflows that might be useful in non-VR mode too, for example using an overlaid neteditor in the style of Supercharged Houdini [animatrixx.gumroad.com].

Some of the art apps (ShapesXR, TiltBrush, Gravity) see to have interesting, immersive two-handed modeling capabilities.

Cheers,
Jason
Magnus_Mller
And now that Quest3 is selling well (and I just got one, it's amazzzing), I would love to use it in Houdini! Imagine draing guide curves in VR directly in houdini. Anyone got it running yet?
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