Hi,
I´m completely new to TOPs, so my question might be really stupid, but what I´m trying to accomplish, is to get variations of a scene rendered out into folders.
There´s a few variations of geometry, which should be diven by Wedge1. This wedge should control the first Switch node, but also control the name of the folder, that the renders are saved in, set in the Renderproduct node, using the attribute "geo". Ideally, it would be a list of strings pulled from the Switch1 node (if set to "by name"). I tried pulling the values from the switch node, as well as setting up a list of strings manually, but was unable to get to the Switch node to work with a string input from a Wedge, so I resorted to drive the switch by integer, which worked, but wanted to set up a second Wedge attribute in the same Wedge node, that would be a list of strings called "geo_name" and drive the name of the folder to save the render in. The second attribute doesn`t seem to want to be refferenced though, and either resolves as empty, or as a constant of "2", that I have no idea whre it comes from.
The actual file name should come from the name of the lighting, which is controlled with another switch and another Wedge node with the attribute "lighting". This would ideally also be a list of strings pulled from the Switch2 node, but again, strings seem to be a no-go and only integers seem to work. At the same time, the attribute should drive the actual file name in the Renderproduct node.
The scene is built in Solaris and is being rendered in Redshift.
Test scene attached.
Thanks in advance for any help.