I think I've forgotten something fundamental
I know you can run frames in a single batch, but how do I run work items in a single batch?OpenGL ROP frames render far faster the load times for Hython, even using Services, so I need to run batches of work items... but damned if I can remember how.
Simple example file attached. If I run the Rop Fetch that runs the OpenGL ROP it works correctly, but it runs each OpenGL rop in a separate Hython which is grindingly slow compared to running all the work items in a single Houdini session.
I tried InProcess Scheduler but that immediately errored out on me. Perhaps I did something wrong there too, but googling/docs didn't seem to clarify it for me

I'm using 18.5.596 on Win 10 and cannot move to 19 at this time. I could test in 18.5.773 though if that helps.
Cheers,
Peter B