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dhnerurkar
Hi,

I imported a groom into houdini which is quite high in CVs so I ended up resampling
to a smaller number in order to do a vellum hair sim.
Post sim when I use guide deform to bind the original groom to the sim curves
I am seeing bad deformation artifacts.
I am using guide capture and deform with Barycentric weights.
Rest position for the groom and static mesh is near origin
Animated mesh and groom are in shot space.
Is there a way to get better deformation via guide deform or any other node ?

Thanks!
jessicalennox3d
Also looking for an answer to this
AhmedHindy
any updates?
Klonkel
Experiencing the same problem. Only found that playing around with the create orientation attribute does some help... But it's still not great.

Also made a script for hairs that are the same as it's guides. So those would be captured outside of the hairdeform node. Those work perfect. So it seems the issue is the capture itself.
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