In the last days I'm looking in the c++ sdk to find how to semple a material and a texture.
The idea is quite simple giving in input uv get color sample from material or a texture.
- A SOP node I think is not the right way because its aiming to modify or generate geometry
- A VOP node as well I don't think because I'm looking for the shader result not to the shader it self
- A VEX script? Create a vex node, place it in the graph only to store the material reference, really?
Thanks