Search - User list
Full Version: Ropes / Grass into UE4
Root » Houdini for Realtime » Ropes / Grass into UE4
alexmont
Looking for a starting point and advice on how to do some physics for ropes and grass blowing based on this video.

https://www.youtube.com/watch?v=5Q7ocHjcX8Y [www.youtube.com]

pick up mark 1:25-1:45 drop mark 3:00-3:32

This has to get into the Unreal Engine. So once completed is this an alembic export or do I do this with a HDA?

Thanks
GlenD
Hi Alexmont,
For the sling animation you could use a vellum simulation and then export the vellum simulation as an Alembic. Inside Unreal, set the Import Type to Skeletal, Base Calculation Type to No Compression and depending on your preferences, Hard Edge Angle Threshold to 0,1. In the Conversion area, set the scale to 100 -100 100.

Edit - For the grass, I would do that in Unreal and not Houdini.

Glen
alexmont
Thanks Glen! Ill give that a shot tomorrow for the sling animation.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB