Struggled a little here to work out how to animate the pressure property per letter. I tried animating the values outside of the solver based on proximity to the end of the hour hand - but that didn't work past the first frame - instead I used a vex expression inside a vellum constraint property that was driven by the frame number and a ptnum value that I'd transferred and promoted on each hour symbol.
float dist = abs(((@Frame/20.0)-(12-@origptnum))); if (dist < 0.3) { restlength = 4; } else { restlength=0.2; }
Text from Attribute node by ndickson orbolt.com