Hello guys,
In an RBD simulation, I would like to control the transform/rotation of the elements, to stop them from moving forever. The fractures travel too far away..!
I tried to use the "Drag" node, but it's hard to achieve the right value in its parameters!
So what's the best solution to fix it?
Actually, I want to achieve a falling behavior like what they made in this TVC:
https://www.youtube.com/watch?v=QbmW76Cp4s8 [www.youtube.com]
Thanks for helping.