Hi! I'm new to using the Unity engine so I'm sure I'm missing some obvious documentation somewhere but I'd love some help.
I'm trying to write a script in unity that can create a new version of my Houdini asset with different parameters when I click a button, basically allowing for a procedural generation while the game is running.
I found an older tutorial that did just that but alas it's a few years old and doesn't work with the current version of the engine. Any help or examples would be greatly appreciated!