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Full Version: level_path and _tag special attributes not working?
Root » Houdini Engine for Unreal » level_path and _tag special attributes not working?
Hi all, I am having trouble getting the unreal_level_path and the unreal_tag* attribute to work upon baking.

unreal_level_path: either "{world}/MySubLevel" or "/Game/Maps/MyTargetLevel" does nothing for me, not matter what I type it will always bake the result in to the current active level.

unreal_tag*: I tried adding the tag as the string attribute as well as on the attribute name itself (replacing *), none of those options have worked.

Before reporting as a bug I would love to know if am I just not setting it up wrong on my side

Ok, the tag was my mistake, I had to use a _uptoperty, I still have no luck with the "unreal_level_path" however.
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