Hi all, I am trying to make a multiple building generator with PDG. I am successfully generating buildings from a set of base shapes I have modeled. I am using geometry import for those, then for each box I do a HDA processor.
However my HDA has "Collision geometry" input (path to sop), to test if there is another building nearby to add windows or plain wall. I feed all my buildings' base shapes and it works OK in SOP level.
However this does not work on my HDA processor node.
I've read there should be a file cached for something like that but I just can't get it working. How would I do that? I am attaching an image of how I have it set-up. Thanks for any tips