ztyqaz111
Hey~ We can use “pack” node by string type attribute ,to split geo to multi obj in Unity Engine!
This method always used to instance meshes
Hello, is there a way to get rid of the instancing behaviour?
Since in our case we only have one of each object, having children instances just makes it harder to work with.
Ideally, we want to have GEO_Box_01, 02, 03... without subnodes.