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kernberg
Hi
Im currently playing a little with LPEs.
I stepped over a problem that I cant wrap my head around. When I have shape with an emissive shader on it,
I cant really figure out how i would create an AOV from the light that that is being emitted from that shape.
I would have assumed indirect Emission would give you (C.+O) but that doesnt seem to be it.


Thank you and best regards
jsmack
kernberg
Hi
Im currently playing a little with LPEs.
I stepped over a problem that I cant wrap my head around. When I have shape with an emissive shader on it,
I cant really figure out how i would create an AOV from the light that that is being emitted from that shape.
I would have assumed indirect Emission would give you (C.+O) but that doesnt seem to be it.


Thank you and best regards

It depends on if 'treat as light source' is enabled under the object's render geometry settings. When disabled, it should appear as indirect emission, otherwise it will contribute to direct lighting.
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