Well it may have happened for the first time with Next Gen (Netflix movie).
And it was 100% made with Blender.
Even if some sculpting was made in ZBrush (because the artists were more familiar with it).
A lot of sculpting and retouching was made withe the Blender sculpting and painting tools.
They even only used the Blender compositor, not the big compositing sofware.
https://youtu.be/iZn3kCsw5D8 [youtu.be]
To be fair, it is difficult to compare in this specific situation because it is mostly about "motion graphics" and not VFX.
With Blender, Unreal and Unity pushing new features like crazy.
Houdini better keep the pace.
Maya does not need to add anything, it is a useless software without thousands of dollars of plugins.
Maya is a blocking popup fest where the UI is always hidden underneath tons of flaoting windows.
Maya is only loosing users, never gaining any.
Autodesk is hated just like Adobe.
Autodesk knows that Maya and 3DS Max are dead, why invest money on a cadaver? They don't.
C4D is stuck with its users.
There are many leaving to Blender and Houdini.
They are easy to spot, they are the only one using Redshift (Redsh..).
There is no C4D version to learn the software
There is no Indie version like Maya, Max and Houdini.
It is the most expensive software and the most limited.
They refuse to implement basic features because they want to sell their other crappy companion software.
C4D does not exist in our world.
With better generalized tools, Houdini could gain slowly but surely more users.
More Maya slaves would be tempted to move to Houdini.
Like I said, Houdini has the workflow on its side.
There are Blender people that move to Houdini as it gets better at the basic features.
I believe that using many 3D software for a project is a sign that there is something wrong with the main software.
Working with 2 sofware to do the same thing in 2022-2023 is as bad having the modeler and animator as 2 separate software.
Everything is open source and documented, they just have to copy the feature from elsewhere and attach their UI to it.
Technically all the tools and mechanics are already implemented in Houdini.
So they would only need to add things here and there.
If you can weight painting, you can paint and sculpt.
If houdini was open source, I could have downloaded the code and implement that feature myself and give it back.
Ok, I could also do a plugin for houdini.
I am too lazy to actually do any of this.
All the stand alone 3D modeler are dying, their days are numbered.
I like MOI (Momement of Inspiration) made by the guy who created Rhino.
It is a cool solid/nurbs modeler that generate perfect mesh and UV.
But even I became too lazy to export and import the models.
In 10 years, VFX will be made by AI anyways: I want a medieval town that explodes. done.
Houdini needs AI node to create models and materials.
AI Node that takes a text as input and genereate a textured model from that description.
AI Node text input : dirty beer glass bottle -> creates a MaterialX for you.
Eventually AI will be just asking to see a kind of movie, and the AI will generate one just for you on the fly.