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Full Version: Camera rotation from camera view ?
Root » Houdini Indie and Apprentice » Camera rotation from camera view ?
jsmack
If you're in the stage viewport, looking through a camera with the camera handle activated, middle mouse sometimes pans the camera rotation only. It seems like it might also rotate around the geo under the mouse, but it seems random when it decides to.

Looks like it works under the object viewport too, but if you click on the right side of the viewport, it goes into crazy mode. The left side seems to do what you want though.
Jip
tamte
First Person rotation sounds like exactly what you are asking for and it has straightforward M shortcut
You're right. This is the best way to approch this in houdini.
But always have to think not to touch left mouse button when M isn't pushed. Would be better not having this left mouse button trap, because this is the most used mouse button.
And about 30 years of muscle memory doesn't help.


tamte
lol, no need to take stuff out of context, that was reaction to animatrix_'s post
lol, I read too fast. Didn't see there was a quote. Anyway it was a good sentence to bounce off


Thanks to all of you.
I know now I didn't miss this feature wich is the more natural way of framing when you use tu use real cameras. And wich exists on every other 3d softwares I used.
tamte
Jip
But always have to think not to touch left mouse button when M isn't pushed. Would be better not having this left mouse button trap, because this is the most used mouse button.
you can also set it up it differently, if you set Look Around mode for FPN to Mouse Movement you don't ever need to press the LMB
press M, look around, press again to get back (again, what's missing is hold M look around, release)
Jip
tamte
you can also set it up it differently, if you set Look Around mode for FPN to Mouse Movement
Thanks. Maybe a better approch.
But there's still that left mouse button trap. I'll have to get used to it.
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