Hi;
I have a TOPnet (let's call it Tops_1) in my scene file whose job it is to wedge and cook some geometry. I use a few Python Script nodes in various places in this top graph to echo some status messages to the console as the tree cooks, sort of as a status updater. This works great.
Then, I have a separate topnet (say, Tops_2) that I'm using to more broadly do some tasks like trigger a few different render passes, do a composite, make a movie file, etc.
I would like to have a way to call Tops_1 from Tops_2...to bake my geometry before doing my render. I can do this using a TOP fetch, and it works, but I no longer see my python output status.
The various settings for in and out of process cooking leave me a little confused as how to best configure this. Is it possible? Or am I misunderstanding how these are meant to work? At the moment I would be happy just doing everything as one sequence of processes, rather than introducing any parallel processing.