Simply the existence of that node in my network is causing an error when I save an HDA and bring it into a Unity scene even if that node is bypassed and disconnected. Seems like a bug to me but I'd love to know if I have done something wrong or if anyone knows of a fix? I'm following along with PDG FOR INDIE GAMEDEV so I know it used to not cause an error

I've attached the HDA, stripped of everything but the partition node and an output.
Error:
"Getting Object Info : Invalid argument given: This node has no object.
If session is invalid, try restarting Unity.
Restarting Unity does not help. None of my other HDAs have this problem.
Houdini 19.5.493
Unity 2021.3.11f1