Hello,
I'm pretty new to using the Houdini engine API but I'm looking to create something that can create points for a curve based on the movement of a transform in Unity.
My idea was to grab the HEU_Curve, clear the curve with HEU_Curve.ClearCurveNodeData() and set new data with HEU_Curve.AddCurvePointToEnd(curveData) but when I do a HEU_Curve.Recoook() or HEU_HoudiniAsset.RequestCook(true, false, true, true) no changes seem to have been made to the curve data?
Any help is greatly appreciated,
Pete