Beka
Oct. 29, 2022 06:41:21
Is it possible? I can't find anywhere. I don't need AO for Shader. I need it for global scene.
jsmack
Oct. 29, 2022 17:27:37
On the Karma Render Settings node, enable "Simplified Shading" to switch to a global ambient occlusion mode. Note that Display color still tints the scene, so you might need to block the attribute on the geometry to get a gray render if the attribute is present.
Edit:
It doesn't seem to enable AO for XPU though, instead it renders a simple version of the scene without shaders and headlight only.
Beka
Oct. 30, 2022 07:20:19
jsmack
On the Karma Render Settings node, enable "Simplified Shading" to switch to a global ambient occlusion mode. Note that Display color still tints the scene, so you might need to block the attribute on the geometry to get a gray render if the attribute is present.
Edit:
It doesn't seem to enable AO for XPU though, instead it renders a simple version of the scene without shaders and headlight only.
Thank you. Yeah, it looks like it might work, but Karma defenetely needs more better way of AO
jsmack
Oct. 30, 2022 21:10:54
Better than checking a box?
Beka
Oct. 31, 2022 08:51:36
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.
jsmack
Oct. 31, 2022 15:10:09
beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.
That sounds like you need to write a custom shader.
papahh
May 23, 2024 09:42:31
jsmack
beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.
That sounds like you need to write a custom shader.
This sound you should avoid write answer here.
Heileif
July 8, 2025 09:13:33
vopsop
jsmack
beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.
That sounds like you need to write a custom shader.
WOW, still an issue
This is in the changelog.
20.5.305
XPU: adds support for AO AOV
mrtn
July 8, 2025 11:29:38
have a look here and analyze the hda. This should be tweakable to do what you need.
https://senlegio.gumroad.com/l/ss_clay_material_override [
senlegio.gumroad.com]
Mirko Jankovic
July 30, 2025 06:37:08
Heileif
vopsop
jsmack
beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.
That sounds like you need to write a custom shader.
WOW, still an issue
This is in the changelog.
20.5.305
XPU: adds support for AO AOV
There is AO AOV now but zero control. Falloff, distance.... anything. Any ideas if we can do any control with that at all?