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Full Version: In Karma, How do i get an ambient occlusion render pass?
Root » Solaris and Karma » In Karma, How do i get an ambient occlusion render pass?
Beka
Is it possible? I can't find anywhere. I don't need AO for Shader. I need it for global scene.
jsmack
On the Karma Render Settings node, enable "Simplified Shading" to switch to a global ambient occlusion mode. Note that Display color still tints the scene, so you might need to block the attribute on the geometry to get a gray render if the attribute is present.

Edit:
It doesn't seem to enable AO for XPU though, instead it renders a simple version of the scene without shaders and headlight only.
Beka
jsmack
On the Karma Render Settings node, enable "Simplified Shading" to switch to a global ambient occlusion mode. Note that Display color still tints the scene, so you might need to block the attribute on the geometry to get a gray render if the attribute is present.

Edit:
It doesn't seem to enable AO for XPU though, instead it renders a simple version of the scene without shaders and headlight only.
Thank you. Yeah, it looks like it might work, but Karma defenetely needs more better way of AO
jsmack
Better than checking a box?
Beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.
jsmack
beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.

That sounds like you need to write a custom shader.
papahh
jsmack
beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.

That sounds like you need to write a custom shader.
This sound you should avoid write answer here.
vopsop
jsmack
beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.

That sounds like you need to write a custom shader.
WOW, still an issue
Heileif
vopsop
jsmack
beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.

That sounds like you need to write a custom shader.
WOW, still an issue

This is in the changelog.

20.5.305
XPU: adds support for AO AOV
mrtn
have a look here and analyze the hda. This should be tweakable to do what you need.
https://senlegio.gumroad.com/l/ss_clay_material_override [senlegio.gumroad.com]
Mirko Jankovic
Heileif
vopsop
jsmack
beka
jsmack
Better than checking a box?
Yes. It is a super global and I need more control. For example, I need AO only between objects and a ground and not AO of self produced ground.

That sounds like you need to write a custom shader.
WOW, still an issue

This is in the changelog.

20.5.305
XPU: adds support for AO AOV
There is AO AOV now but zero control. Falloff, distance.... anything. Any ideas if we can do any control with that at all?
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