Thank you so much! This works splendidly.
A slightly-related question: I notice when my render TOP (which is a ROP Fetch of a USD render LOP) executes, it seems to cook the resulting work items in a wonky 'diagonal' pattern, rather than sequentially. I can't recall this always being the case for me, so I'm not sure if this is default behavior or if I've inadvertently twiddled a setting somewhere to cause this.
Is the execution order for ROP fetches controllable? This isn't a huge deal, but it does make playback of in-progress animation sequences a bit weird, so I'm curious if I can state that I'd like the tasks to run sequentially (which is to say: in ascending-by-frame-number order).
[BEAUTIFUL SHELVES] Rendering animation...
[BEAUTIFUL SHELVES] Frame range: 1 - 52
[BEAUTIFUL SHELVES] Frame 1 of 52 complete.
[BEAUTIFUL SHELVES] Frame 2 of 52 complete.
[BEAUTIFUL SHELVES] Frame 6 of 52 complete.
[BEAUTIFUL SHELVES] Frame 7 of 52 complete.
[BEAUTIFUL SHELVES] Frame 13 of 52 complete.
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[BEAUTIFUL SHELVES] Frame 19 of 52 complete.
[BEAUTIFUL SHELVES] Frame 20 of 52 complete.
[BEAUTIFUL SHELVES] Frame 21 of 52 complete.
[BEAUTIFUL SHELVES] Frame 26 of 52 complete.
[BEAUTIFUL SHELVES] Frame 27 of 52 complete.
[BEAUTIFUL SHELVES] Frame 32 of 52 complete.
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[BEAUTIFUL SHELVES] Frame 39 of 52 complete.
[BEAUTIFUL SHELVES] Frame 40 of 52 complete.
[BEAUTIFUL SHELVES] Frame 3 of 52 complete.
[BEAUTIFUL SHELVES] Frame 4 of 52 complete.
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[BEAUTIFUL SHELVES] Frame 8 of 52 complete.
[BEAUTIFUL SHELVES] Frame 9 of 52 complete.