Hi, i'm trying to reference a single texture from unreal to my houdini hda to drive the displacement of a mesh using a triplanar displacement node.
i found on the unreal documentation the attribute "unreal_material_parameter_Texture", though im not quite sure how to implement it.
the set up i'm currently using is an exposed string parameter that I reference from an attribute create node to the triplanar texture inpu. This though doesn't seem to import the texture properly... Any help would be welcome, I'm quite new to working with houdini and unreal. Thanks in advance