i am exporting some vector attributes as textures. i was wondering if there is a way to export multiple textures without opening a houdini instance for each one. (that is the current setup in my hip file)
Ideally i would like to open a houdini instance for each frame batch. So houdini launches goes down the network calculates my points and then exports one by one my textures. Then goes to the next frame does the same.
Another thread would be doing the same thing for another frame batch.
here is my file. Right now i have one fetch Top for each texture which means if i have 6 processors they will be shared among these fetch Tops, they cannot run at the same time, recalculating the network again and again which unnecessary and also overloading my RAM. Essentially one fetch Top will tell houdini to launch and export one texture, the other fetch will do the same for another texture etc.
Does this make sense? i'd like to remain in one houdini instance while exporting all three textures