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HenDaSheng
I added the Rs_MaxonNoise texture to the model and set the rotation animation.





But Rs_MaxonNoise is also changing after rendering output.



One way I know is to modify the Noise Source value to "UV".



But I prefer the mapping method where the Source value is "Object". How can I cancel the Noise animation when the Source value is "Object".

Thank for your help!
HenDaSheng
I found the answer here [www.youtube.com], read the comments carefully.

Saw this video before asking, but didn't read the comments, which mentioned a solution to the problem without UVs.

Just in case anybody wonders how to do it without uv's, in case you are doing some proceduraly textureing, add a rest position node before any animation takes place, kind of the same but you won't have to create uv's - Max Rodas
cdordelly
This is caused because the Noise doesn't know how to compute the point deformation from the rubber toy, this kind of case is solved by just adding a rest attribute (only for constant topology).


I attached one video and one hip showing this.

Cheers!
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