Greetings,
I am trying to create a simple terrain in Houdini and import that into Unreal Engine 5.2. Following a tutorial I ended up with a terrain with 3 layers: height, Layer_01, Layer_02. Layer_01 and Layer_02 are custom layers created with masks using heightfield_copylayer node and other layers created with heightfield_erode node are blasted. I added timeshift node for the erode node.
The problem is that when I import the .hdalc file into Unreal and place it in the level, created Landscape doesn't have those paint layers defined. I can see in the Output window following message:
LogHoudiniEngine: Warning: Could not find target layer: Layer_02. This should be 'height', 'visibility' or the name of a layer in the material.
LogHoudiniEngine: Warning: Could not find target layer: Layer_01. This should be 'height', 'visibility' or the name of a layer in the material.
Should those layers be in the landscape out of the box or I need to create the Landscape material beforehand and name the layers like in Houdini? All tutorials and documentations says that I should have them automatically.