Hello. I've read a few things in the past about this but not sure if there is a fix or if its just still an ongoing issue. There's some pretty stark contrasts between how reflections/fresnel looks at certain angles between CPU and XPU.
I set up a really basic scene to show. Its just normal dome light, standard mtlx shader with base color of 0 and spec roughness of .4
And here are the differences:
Top picture is CPU, bottom is XPU.
Thanks!