I'm try to bake Static Mesh with an instantiated HDA create in a Blueprint Utility (Asset Action Utility) . Here a simplified Blueprint (I take care to create the HE session manually before launch the script). Note that I debug with print string on each steps :
When I launch my script, the instanced HDA is create, but the bake don't work.
However, custom parameters pass in the instanced HDA (cf. my custom bake directory path).
If I manually hit the "Bake" button on this instanced HDA, bake is done in the correct directory (/game/bake).
Here my "debug" version, all my print String are in the Output logs
LogBlueprintUserMessages: [None] Asset Action Utiliy Function Executed
LogBlueprintUserMessages: [None] Instance Created
LogBlueprintUserMessages: [None] Bake successfull
What am I doing wrong?
Thank you.
Vincent