Hello,
I have cloth shader that seems to work fine everywhere, but when I put it on a planar patch it takes over the pattern that edges have.
I would think it is because of the geo normals, but they have a cusp angle of 180.
I can make the problem less apparent by reducing the normals of the threads, but that makes everything look 2 flat.
Any advice on troubleshooting this would be welcome.
EDIT: the shader has also completly stopped working on houdini 20.