Dear Sidefx,
I've been trying to model in Houdini for quite some time. And I like both procedurality and good tools. Huge potential, it seems to me. I would love to dive deeper. I see no reason why Houdini couldn't be a great or just a good modeling tool. You can forgive a large number of bugs and create your own HDA, which should have been there in the first place. But one node devalues all modeling capabilities more complex than a couple of boxes, if not completely, then close to meaningless. Polysplit. A poor craft, an alien from the past, inconvenient, ineffective, unfinished, without snapping. Trying to use it to adjust the geometry is more difficult than a cube - it’s easier to just go to a sadomasochistic party. But creating many new edges is a constant activity in modeling. And there is no way around it. And a polysplit nullifies all the efforts of developers to create tools, and all the efforts of the user in trying to use them. Everything is fine until you get to the point of editing the geometry, and you will inevitably come to it. Please close the program immediately.
You will say - use topobuild. Yes, the knife there really is implemented in a much more modern and convenient way, although it also has loops without snapping. But topobuild caches the geometry and thus destroys all the advantages of Houdini in procedurality and the ability to go back and change the position or size of the "cube" in the input. And we get a pathetic parody of Blender. Again, pointless.
And so I’ve been playing with wonderful tools for a whole month, admiring your program, but all the time I run into polysplit, which makes modeling meaningless. This is very upsetting. I urge you to concentrate and make this damn knife a normal, convenient tool, like everywhere else. It’s a shame to see how one abandoned node drowns an entire program block.