Hi all!
Is there a way to force material evaluation in viewport for packed geometry? Reliable and continiously.
I have some half working attempts going, but all fail at a certain point.
Anytime I start writing out a flipbook sequence or alternatively using an OpenGL rop for that, some objects turn hard to the typical "packed grey", from one frame to the next. Sometimes immidiately after the first frame and sometimes from a certian frame of the sequence.
Some background info:
I use those preview sequences for customer approvals and it's a no-go to send such "flipping" stuff out. Or objects with no color or textures, especially the customer's product itself. I cannot tell them "imagine there is color" or "imagine the correct label will be displayed" or "imagine the function LED turns to the correct color here" ... it simply should be displayed.
I could work with unpacked geo, but then I have no performance while editing the animations. And always switching between packed and unpacked just for preview output or editing performance, is annoying and prone to generate user errors when leaving it in a wrong state for final output.
And just as a side node, when rendering the final images, everything looks good and nicely shaded, it's definately a "viewport / flipbook / OpenGL" display issue.
Thank you and greetings!
... and sorry for the tiny rant ...