Let's say I have an animated mesh. Obviously it's time dependent.
Is there a node that can "extract one frame" from it? For example, evaluate the frame 20 of the mesh, and only frame 20, so the downstream nodes become static (non time dependent) again?
One simple way is just put a Stash SOP and press stash at frame 20... but that's not ideal, cause I don't want to break the proceduralism. Retime SOP with Input Frame Range set to one single frame seems to work, except the downstream nodes are still shown as time dependent.