Hi
I studied Houdini polygonal proceduralism for 3 weeks trying to make a procedural model, and came to a disappointing conclusion:
In order to make a minimal transformation reserve for a procedural model you have to think 100 times more (compared to 3ds max) on each small part of the model while in 3ds max - in the same time I would have already created - manually - 200 model variants. If you just make a model with minimal transformation reserve then - yes - you will have to think 100 times longer than if you make one model variant in 3ds max, but if you have to create a model with a huge transformation reserve then it is a global work and I have turned from an artist into a pure programmer. To us (artists). - No, that's not true. Houdini is not for us. Houdini is a programmer's world. The procedural model was left unfinished and I didn't draw a single picture in 3 weeks
Houdini is a programmer's world.
Houdini is a programmer's world.
Houdini is a programmer's world.