Hello there,
I've been trying to reproduce the maya's parent constraint for the last few week, and after suffering multiple failure and many hair loss, I had to give up, the kind of transformation required to achieve the same behavior, taking into account the euler angle from the parent's input while taking into account their own parent to compensate for the axis flip that would happen with using a simple slerp is beyong my math capability.
did anyone managed to reproduce that constraint before ? I feel like it a pretty important constraint to achieve a hell lot of rigging feature like more complex spine controller (with a mid controller following both start and end), and many other similar stuff like that.
if any of the sidefx's dev is working on it or planned to work on it, I would love to know if it can happen soon!