So follow up to my previous post : https://www.sidefx.com/forum/topic/93916/ [www.sidefx.com]
I'm providing an demo scene with my multi parent constraint (currently limited to 2 parent) with an autorig component to build the rig.
There is also a modified version of the Sidefx's spine component that have been very slightly altered to disable the auto-reparenting
note that the constraint use a single RunVex node because of the lack of certain required math conversion node not present in apex, I don't know what is performance impact of using runVex, but hopefully, using just a vew shouldn't destroy the rig perf too much.
There is few minor translation issues when rotating the driver, which I won't be fixing, see these example as a placeholder until sidefx provide us with some real multi parent constraint that not based on building the math out of cheer instinct

demo :
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