I've been using Unreal for a while now for everything but creating games. One thing that has interested me is creating custom metahumans. The built-in mesh to Metahumans is ok, but what you end up with is not really what you've started with.
I was at Unreal Fest this past October and sat in on the Blue Dot presentation & really liked what they'd accomplished, but a lot of the discussion didn't get into any details other than: Metahumans have a thing called Metahuman DNA that allows you to really customize the mesh. The slides and videos they showed might have been helpful to someone who's technically inclined, but that's not me - I'm squarely in the artist category.
I came across a tool called Metapipe: https://artstn.co/m/d5JYr [artstn.co] which looks very interesting, but it's a Maya-only tool.
The free version includes the Python files, but I assume there's nothing about the way Python works with Maya that relates to using Python with Houdini. However, it might have some useful information for technically-minded people.
Anyway, I was just curious to see if anyone out there knew of a similar tool for Houdini or had worked out this process in Houdini that is "artist-friendly".
-Paul