I've been doing some tutorials on using houdini engine with unreal, but I've noticed a fairly large offset/mismatch between my heightfield geometry between the two applications, so extracted geometry from the heightfield no longer lines up once it's loaded into unreal.




These are both being imported by an HDA that loads geometry written to disk from houdini.
From what I understand the houdini engine plugin should calculate the transform and scale for this automatically. I've made sure the HDAs are instantiated at origin and have no transforms, I'm not really sure where else to look to debug this. Is there a convention for heightfield resolution or scale that needs to be followed?