aias
Feb. 27, 2024 14:03:27
In the simplest scenario where one uses a line and rigdoctor to create a simple rig, how can one define the order of the hierarchy?
Reversing the point order with a sort node does not reverse the joint hierarchy. Is this a bug?
danfitz82
Feb. 28, 2024 05:09:40
The rig hierarchy is based on the vertex connections between the line primitives, not the point order - in your example if you place a "Reverse" node after the line to swap its vertex order, that would flip the hierarchy.
guilhermecasagrandi
March 1, 2024 07:59:00
aias
In the simplest scenario where one uses a line and rigdoctor to create a simple rig, how can one define the order of the hierarchy?
Reversing the point order with a sort node does not reverse the joint hierarchy. Is this a bug?
I noticed that and I've run in some problems with other nodes because of that. I've been using the transverse op (in apex) to get a better point ordering. The skeleton node doesn't seem to keep the correct vertex order either, so using that to sort points won't help as well.
edward
March 2, 2024 13:46:10
I'm not sure what you mean by incorrect vertex order? For a skeleton, the primary thing of importance is the parent-child relationship. I wouldn't try to depend on the order between siblings.