KineFX - RigDoctor does not respect point order

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In the simplest scenario where one uses a line and rigdoctor to create a simple rig, how can one define the order of the hierarchy?
Reversing the point order with a sort node does not reverse the joint hierarchy. Is this a bug?
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The rig hierarchy is based on the vertex connections between the line primitives, not the point order - in your example if you place a "Reverse" node after the line to swap its vertex order, that would flip the hierarchy.
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aias
In the simplest scenario where one uses a line and rigdoctor to create a simple rig, how can one define the order of the hierarchy?
Reversing the point order with a sort node does not reverse the joint hierarchy. Is this a bug?

I noticed that and I've run in some problems with other nodes because of that. I've been using the transverse op (in apex) to get a better point ordering. The skeleton node doesn't seem to keep the correct vertex order either, so using that to sort points won't help as well.
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I'm not sure what you mean by incorrect vertex order? For a skeleton, the primary thing of importance is the parent-child relationship. I wouldn't try to depend on the order between siblings.
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