Guilherme Casagrandi

guilhermecasagrandi

About Me

Expertise
VFX Artist
Location
Brazil
Website

Connect

My Talks

obj-image Worldwide HUG
CHOPS for Music and Constraints
obj-image Worldwide HUG
Rigging a Tree

Recent Forum Posts

Node pasted event callback? Sept. 27, 2022, 11:15 a.m.

graham
Unless things have changed in recent versions, unfortunately there's no proper form of callbacks to easily tap into in regards to network editor actions which means you're pretty much forced to implement it on your own via a custom node graph event handler similar to this:

https://github.com/captainhammy/Houdini-Toolbox/blob/master/houdini/python3.7libs/nodegraphhooks.py [github.com]

It's been a while since I messed with any of that stuff and mostly don't recall how it works anymore. That file basically registers a custom handler that will do certain things otherwise defers the default Houdini handler. I believe that due to the way the default Houdini handler stuff was implemented it was pretty much impossible to just call their code while adding in your own hooks so it required making a copy of a bunch of the Houdini code to handle the actual pasting the way they do (nodegraph.handle_houdini_paste_event) and then eventually doing something that you want to do, which in this case was me emitting a callback for my own crappy callback system.

I recall it was a bit of a pain to figure out and a lot of diving into various places but we eventually figured out something that worked well enough for our goals.

Thanks for the great info, although the news is a bit sad! haha.

Node pasted event callback? Sept. 26, 2022, 1:56 p.m.

Hi,

I'm doing some hdas for pipeline stuff, and I need to run some python code when a node is created. It works well when the node is created but not when It's copied and pasted (by ctrl+c->ctrl+v or alt drag). Since a new node is being created, shouldn't the onCreated callback be called in the situation or I am missing something here?

I haven't found any suitable callback either.

Port (parameter) evaluation dirtying work items Aug. 28, 2022, 9:31 p.m.

Hi,

I have an hda that I'm using parameters to update some work item attributes. For that, I've duplicated the parameters from the hda to the python script node inside, and than I referenced the parameters using hscript channel references.
When I evaluate the hda, with the python script node reading the attributes using the pdg port method, It makes the work item dirty right after evaluation (in-process). Just after a second cook, It will change the WI state as cooked (bright green).
I've done the same thing, but instead reading the channels using the hou module, and the behavior changes. The work item is marked as cooked (bright green) right in the first cook.

Am I missing something here or It's a bug? Shouldn't It mark as cooked (bright green) in the first cook using both methods?