Dan Fitzgerald

danfitz82

About Me

EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics

Connect

LOCATION
London, United Kingdom

Houdini Skills

ADVANCED
Animation  | VEX
INTERMEDIATE
Procedural Modeling  | Digital Assets  | Character Rigging  | Pyro FX  | Fluids  | Destruction FX  | Python
BEGINNER
Hair & Fur  | Cloth  | Solaris  | Lighting

Availability

I am available for Freelance Work

Recent Forum Posts

APEX - Twist setup (with FK/IK) Jan. 22, 2025, 5:59 a.m.

Hi! For number (1), the flip occurs because you're extracting a rotation from the transform matrix - it only knows the final heading, not how far/which direction it's been rotated to get there. You might have better luck if you can take the rotation directly from the input parm's "r" vectors, you can blend those rotations together to get a result that knows which way to twist. Sort of like the attached, but would probably need some processing of the rotation into a full transform afterwards to get it working properly.

attaching an animated head to an animated body Dec. 20, 2024, 6:49 a.m.

In PolyBridge try - under Pairing tab, set Implicit Pairing to "Use Edge Counts", and also add an Explicit Pair. The connections should then be more consistent (I think completely consistent if input topology is consistent but I'm not certain).

APEX animate tool for drawing poses Dec. 16, 2024, 8:43 a.m.

A little Python tool I'm working on to draw poses for bendy characters in the APEX Scene Animate node.